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Cover art for Intelligent Destruction
Released
Apr 11, 2008
Studio
Zachtronics
Platforms
1

Intelligent Destruction

Apr 11, 2008 Zachtronics 1 platform

Little-known Board video game Indie Point-and-click adventure Strategy video game

Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and building units costs points. When you capture a city, you can create and shape the terrain around the city, but only once. Begin your turn with one of your units on the enemy capital to win the game.

Track the collection you actually own — yourself, or with your AI assistant.

Free, no card, and your collection stays yours to export.

Free, no card, yours to export.

Released
  • April 11, 2008Worldwide
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